Computational Thinking PO2

This coding activity can be completed using Scratch or Tynker.  This is a simple activity that can be integrated easily into a literacy lesson.  The dialogue the students create in this activity should be the result of some dialogue work they have already been working on in class.  In terms of computational thinking this is a simple sequencing activity, can the students code the sequence of the dialogue appropriately and if not can they then debug the sequence to make it work properly?

If you have not used Scratch before then the following video tutorial may help you to become a little more confident with its learning potential. Scratch Tutorial

If you want to use Tynker to do this project and you are not a confident user of Tynker then these tutorials may be of use to you.  The lessons illustrated here also apply to the blocks in Scratch and as such will work on Scratch too.

Introduction to Tynker

Loops, conditionals and variables – Part 1

Loops, conditionals and variables – Part 2

To use this resource, simply make a copy of this resource and rename it so that you become the owner of it then adapt it to meet the learning needs/intentions of your students/planning.  If you want us to make more of this kind of resource please contact us at david@dakinane.com and we will make more resources to share with you, related to your need.