Computational Thinking PO2

This coding activity can be completed using using Scratch  or Tynker  or LOGO. This activity builds the students’ understanding of the properties of regular polygons.  The students are asked to create a series of commands that will allow their chosen program to construct a regular polygon.  This activity can be extended in Scratch or Tynker to include a user input, such that the user gets to define the length and number of sides the polygon they want created.  This extension activity is a good example of extending student thinking into the abstract in computational thinking.  This following link will take you to an example of how this extension activity could look.  To work the students will need to understand how to use and manipulate variables in their code.  If you want your students to attempt this extension activity, please use the example show for your benefit to help them through the process.  Create any regular polygon

If you have not used Scratch before then the following video tutorial may help you to become a little more confident with its learning potential. Scratch Tutorial

If you want to use Tynker to do this project and you are not a confident user of Tynker then these tutorials may be of use to you.  The lessons illustrated here also apply to the blocks in Scratch and as such will work on Scratch too.

Introduction to Tynker

Loops, conditionals and variables – Part 1

Loops, conditionals and variables – Part 2

To use this resource, simply make a copy of this resource and rename it so that you become the owner of it then adapt it to meet the learning needs/intentions of your students/planning.  If you want us to make more of this kind of resource please contact us at david@dakinane.com and we will make more resources to share with you, related to your need.