Computational Thinking PO2
This coding activity can be completed using using Scratch or Tynker . This activity integrates technology and coding to make the challenge work. It is assumed that when students undertake this challenge they already have a working knowledge of Makey Makeys and know how to program in either Scratch or Tynker. The challenge itself is not hard, but can be used to illustrate how the input/output human interface aspect of a mouse actually works. The activity could be extended to make the actor/sprite in Scratch or Tynker be made to look like a mouse pointer, and the content on the stage could be interactive, so that the students end up creating their own “operating system” that is controlled by their cardboard mouse interface and their programing.
If you have not used Scratch before then the following video tutorial may help you to become a little more confident with its learning potential. Scratch Tutorial
If you want to use Tynker to do this project and you are not a confident user of Tynker then these tutorials may be of use to you. The lessons illustrated here also apply to the blocks in Scratch and as such will work on Scratch too.
Loops, conditionals and variables – Part 1
Loops, conditionals and variables – Part 2
To use this resource, simply make a copy of this resource and rename it so that you become the owner of it then adapt it to meet the learning needs/intentions of your students/planning. If you want us to make more of this kind of resource please contact us at david@dakinane.com and we will make more resources to share with you, related to your need.