Computational Thinking PO2
This activity is a variation on our earlier 2D shapes work, this unit encourages students to explore variables and how the relationship between the length and angle of turn on a shape can impact on the outcome. This is a PO2 computational thinking activity becuase the code requires students to work with variables and iteration (loops). The variance comes from the values (variables) that the students experiment with in the length of each side, how that increases and the angle of turn and how that increases as they experiment.
If, as a teacher, you are not confident with Scratch, you can see an example of the full code here: Spirals Code obviously this link should not be shared with students, but should be used by teachers to help guide their students through the computational thinking process and prompt them from problem to solution.
If you want us to make more of this kind of resource please contact us at david@dakinane.com and we will make more resources to share with you, related to your need.