Computational Thinking PO2

This coding activity can be completed using using Scratch  or Tynker

This activity is an opportunity for your students to apply a lot of their coding knowledge to a single project, to make a pacman game.  By giving your students the opportunity to complete this project, they will be checking off sections of PO2 and PO3 from the new Digital Technologies Curriculum document.

If  your students are new to Scratch or Tynker then this scaffold unit will help them master the basic skills needed to create the pacman game.  Pacman Scaffold

If you want to see a working example of how this game could look, this link will take you to an example we have built.  Use this example to help you understand how your students could solve the problem set, please do not give this example to your students, it would defeat the object of the challenge!  Pacman Example

If you have not used Scratch before then the following video tutorial may help you to become a little more confident with its learning potential. Scratch Tutorial

If you want to use Tynker to do this project and you are not a confident user of Tynker then these tutorials may be of use to you.  The lessons illustrated here also apply to the blocks in Scratch and as such will work on Scratch too.

Introduction to Tynker

Loops, conditionals and variables – Part 1

Loops, conditionals and variables – Part 2

To use this resource, simply make a copy of this resource and rename it so that you become the owner of it then adapt it to meet the learning needs/intentions of your students/planning.  If you want us to make more of this kind of resource please contact us at david@dakinane.com and we will make more resources to share with you, related to your need.