Computational Thinking PO2

This coding activity using Tynker is an investigation into the properties of 2D shapes.  The students have to use the Tynker coding blocks to create the regular polygons they are investigating the properties of in class.  This activity can be extended into areas such as tesselation, symetry, rotation, translation etc and the coding blocks used in this core example would all be the same.  This challenge could just as easily be completed using  Scratch. 

In another variant of this activity, the entire regular polygon/quadrilateral activity can be abstracted into either a branching tree activity or an activity to write a script that will create any regular polygon.

If you want to use Tynker to do this project and you are not a confident user of Tynker then these tutorials may be of use to you.  The lessons illustrated here also apply to the blocks in Scratch and as such will work on Scratch too.

Introduction to Tynker

Loops, conditionals and variables – Part 1

Loops, conditionals and variables – Part 2

If you have not used Scratch before then the following video tutorial may help you to become a little more confident with its learning potential. Scratch Tutorial

To use this resource, simply make a copy of this resource and rename it so that you become the owner of it then adapt it to meet the learning needs/intentions of your students/planning.  If you want us to make more of this kind of resource please contact us at david@dakinane.com and we will make more resources to share with you, related to your need.